How will we use technology that has not been invented to solve problems that don’t exist yet? We produce The Near Future films to inspire innovators to create technologies and experiences supported by the broadband network. We wake up every day to invent the future and through our innovation ecosystem, deliver these technologies that make environments more creative, collaborative, personal and improve lives.
Let’s explore the near-future technology that will revolutionize the way we absorb new information and redefine education as we know it. With the right tools, you can learn about the world—and the entire universe—by experiencing it firsthand. Welcome to the future where knowledge is limited only by your imagination.
Virtual Reality (VR) and Augmented Reality (AR) technologies can teleport the wearer into any virtual environment—from a tropical jungle to the surface of the moon—in an instant. These truly lifelike and fully immersive experiences make learning an enjoyable and social activity for children of all ages. Head-mounted display (HMD) technology can integrate real-life objects and present relevant information in a way that young minds can easily understand, blurring the line between education and fun.
Full wall displays take remote collaboration to a whole new level, making it easier than ever to interact with people over long distances in real time. In the film, kids from different schools are working on a common project, moving objects around and writing directly on the wall as if they are in the same room. The wall projects life-size video with zero latency, which makes their interaction seem very natural.
Seamlessly integrated into everyday life, Artificial Intelligence (AI) assistants are the perfect tools to stimulate creativity and problem-solving. In the film, Millie’s assistant, represented by a wearable device on her wrist, provides the information Millie needs whenever she needs it. But AI much more than a schedule reminder. AI technology can interpret how its owner is feeling at any given moment and deliver timely guidance throughout the day in a very human-like manner.
By communicating with various sensors in the area, Internet of Things (IoT) devices can instantly collect and interpret the data as you need it. The kids working in the garden use IoT sensors and handheld devices to determine the composition and moisture level of the soil, as well as look up a suspicious-looking insect, without stopping what they are doing. Having relevant information at your fingertips will give productivity an instant boost.
A complex chemistry experiment or any other classroom conundrum is a breeze once you visualize the problem. A holographic light field table can project any digital object into volumetric space so students can see what’s happening with their own eyes right in front of them. They can also manipulate holographic objects, such as chemical elements or workflow charts, making learning a very effective, hands-on activity.
Light Field panels on adjacent surfaces create a Holodeck capable of projecting media that can actually be experienced and manipulated in volumetric space. This technology can be extremely useful for remote collaboration where participants can join in using photorealistic avatars. It looks and feels like they are sharing the same space, seamlessly interacting with the object they are working on and with each other as they would in real life.
It’s not what we create, but why. What is even more incredible than the future tech, is what the creations make possible. Take a look at tech that will truly change the way we connect and interact with one another and the world around us.
Drugs are monitored and released in controlled amounts in the blood stream, optimizing the exact time and dosage. An ingestible pill capsule containing a microchip is swallowed, and afterwards, the microchip transmits a signal to an external electronic device that alerts a drug center where the effects are monitored. The pill does not require a battery as it is powered by short bursts of low-voltage charge sent by the external device.
An advanced MRI system probes the microstructure of the brain with extremely high resolution, making 10,000x zoom possible. This makes early detection of chemical/degenerative issues in the brain much easier. Medical scanners are used to study diseases ranging from strokes, aneurisms, to Alzheimer’s and other neurodegenerative diseases, as well as depression. Big data helps doctors to analyze the millions of neurons in question, and to verify their conclusions.
Nanobots injected into a patient’s blood stream treat disease with much greater accuracy and efficiency, making cancer, aneurisms, and other related treatments and recovery more comfortable. Microscopic robots, small enough to enter living cells, recognize effected areas and deliver treatment directly to the source. Nanobots can use retractable needles, distinguish between healthy and diseased cells, and are powered without batteries using electromagnetic impulses.
Mobile services allow physicians to monitor patient status information from anywhere in real-time. The technology platform taps into the hospital system and provides waveform data sets such as heart beat, vital signs and imaging data via a secure connection between the hospital and doctor.
The AI Agent provides an interface for conversational AI technology, and can be interacted via robotics, mobile devices, VR/AR, a video wall, or holographics. The AI Agent is an in-home companion that provides social interaction, around the clock monitoring, and it interfaces with the complex system of care at the hospital. The agent is personal, fully knowledgeable about the patient’s treatments, needs, and temperaments, and strikes a balance between the needed professionalism of the hospital and the comfort of the home.
Wireless, water-resistant sensors stick to a patient’s chest, monitoring heart rate, respiratory rate, bodily fluids, and overall activity. Data is analyzed to predict when a patient is on the verge of heart failure or other detectable ailments by comparing trends in his or her vital signs.
Shared patient data between the home, hospital, and other care facilities gives every healthcare worker a fully informed and complete profile of each patient. Sensors in the city infrastructure monitor dust, pollen, and pollution levels, and patients consult this data to make the best daily health decisions. For those aging in place, in-home sensor alerts help safety-related situations such as when a door is left open or a stove is overheating.
Our homes will require fast networks with multi-gigabit speeds. This film Illustrates next generation services enabled by high speed low latency networks. Make no mistake – the technologies profiled are under development today, and coming to us in the near future.
Phil McKinney, President and CEO of CableLabs, talks about the technologies illustrated in the film, and how they will affect and benefit our daily lives, in the near future.
Future autonomous vehicles will require significant daily data updates. The film depicts a self-driving vehicle pulling up in front of the house and automatically connecting to the home network for its update.
Autonomous vehicles will likely require 200 to 300 hundred gigabytes a month, or around 12-15 gigabytes per day. This is a significant amount of data movement, which will demand a robust high speed network.
The scene in the film depicting the holographic Einstein, represents what education in the future could look like. These kinds of media rich lessons will transform a student’s ability to learn by providing educational material in new interesting ways.
Holographic technology is not new, yet just in the last year there have been very interesting advances in holographic displays. What the film depicts is a lot nearer than most people think. There is a great potential for rich media educational models, based on holographic interactions.
When the father walks into his home and puts on his VR goggles the entire world changes into a mixed reality experience. Virtual reality is overlaying the real world – the home’s furniture, walls, etc. This is often referred to as augmented reality.
This mixed media creates the rich, vibrant and compelling experiences depicted in the film. In reality, these kinds of experiences are three to five years down the road. They will of course require high speed low latency networks and lots of local computing power.
In the scene at the end of the movie the grandmother actually wins the game due to the power of distance to local VR. This remote VR allows her to participate as if she were local in the house, playing and interacting with the other players in the game.
Remote VR has very interesting applications for collaboration among teams and family members, as well as for one-on-one interactions – allowing individuals and groups to stay better connected and engage with each other even over great distances.
The film shows a young girl interacting with her grandmother using VR over distance. The little girl is in her bedroom and the grandmother is in her apartment – yet they feel like they’re in the exact same space. They have conversations; they show documents; and they play games.
This is VR not just confined to one person, or one person’s experience – but VR that supports multi user experiences in which people operate from multiple distant locations. These kind of vibrant distance experiences become possible with the advent of high performing networks over distance.
A scene in the film shows the mother interacting remotely with colleagues using a video collaboration wall. This illustrates what working from home could be like in five to ten years. The film depicts a life size, very rich, collaborative experience with very low latency.
It also depicts a future where people collaborate and interact with documents that are suspended on the display. There is no need for documents sitting on table tops. They are replaced by a rich collaboration with team members scattered over great distances.
Low latency high speed networks provide the ability to create everything depicted in this film, in particular the real time experiences over distance such as the collaboration wall, and remote VR. Another necessary component is powerful local computing.
This is needed to calculate, render, and display all of that VR world, with the related VR experiences. High speed low latency networking combined with powerful local or “edge” computing will enable people at distant locations to feel like they’re all in the same environment.
Whether you’re a university student, professor, educator or entrepreneur, there’s always room to innovate.
For 30 years, CableLabs has been at the forefront of innovation, transforming how humans, communities and industries connect. Dating back to the launch of HFC in 1992 to the start of DOCSIS® in 1994, CableLabs has directly impacted the landscape of tomorrow. With its in-house R&D teams and innovation teams, as well as its ecosystem of partners from both inside and outside the cable industry, CableLabs works with academia, government, vendor ecosystem and beyond to grow the communities of tomorrow. The goal is to create a future that is more useful, more connected and more global, by repeatedly pushing the forefront of innovation, transforming concepts and impossibilities into practical and adoptable everyday uses.
Today CableLabs is here to invent a better future.
Whether you’re a university student, professor, educator or entrepreneur, there’s always room to innovate.
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